Endgame overview · checked 2026-09-21
What you actually do once the loop clicks
The short version: you push seven dungeons and an Endless mode for depth payouts, farm eight raid bosses for specific mythic drops, show up for four server-wide world bosses, pool gear with friends in a camp stash, and test the result against other players in the Arena.
Before any of this matters, you need accumulated stats — see the first-hour guide for the order that gets you there. Prior experience tags on this listing were [CRAFTING], [SUMMONS] and [ARC 6], which is the same experience at earlier stages rather than a different game.
Dungeons and Endless
Dungeons are themed runs you clear for gear and progress, and there are seven of them. Endless is the one that keeps going: you push as deep as your build allows, and the daily reward scales with the depth you reached. That depth payout is the reason to attempt it every day instead of only on the days your build feels strong.
Unknown: Dungeon names, enemy lists and the daily reward table.
Raid bosses
Raids are instanced boss fights, and there are eight of them. Each one has its own drop table: beating that specific boss gives you its mythic gear, its title and its frame. That is why you farm the boss whose item you actually want, rather than treating raids as one generic loot pool.
Unknown: Boss names, health values, mechanics and drop percentages.
World bosses
World bosses are server-wide targets: four of them, and everyone in the instance is hitting the same enemy. Treat them as an event you show up for with other players rather than something you solo on your own schedule.
Unknown: Names and spawn schedules.
Camps and the shared stash
Camps are groups you found with friends. They come with two things that matter: a shared stash, which is effectively a group bank for gear and materials, and a reputation track that grows as the camp does. The stash is the practical reason to join one early — it turns eight separate inventories into one pool you can draw on.
Unknown: Member limits, permissions, stash capacity and reputation thresholds.
Trading, the market and leaderboards
Trading between players is open, the market moves, and global leaderboards track the top accounts. Because there is real supply and demand, item values shift over time: what was worth farming last week may not be worth farming now, and a drop you do not need yourself is still worth something to somebody else.
Unknown: Prices, value rankings and market history.
505 items, 41 titles, 21 frames
Three collection totals are published: 505 items, 41 titles and 21 frames. The listing ties titles and frames to the eight raid bosses, which makes the collection mostly a PvE chase rather than a separate scavenger hunt — collecting and raiding pull in the same direction.
Unknown: The item list itself.
The Arena tag
The experience currently carries the ARENA tag, which makes player-versus-player the live focus. There is a competitive ladder behind it with global leaderboards, so the arena is somewhere your build gets tested against other people's builds rather than against scripted enemies.
Unknown: Season structure, ranking tiers, reset cadence and reward table.
Weekly updates
The game updates weekly. Practically, that means the meta, the drop chase and the code list all move: anything numeric you read more than a few weeks ago is worth re-checking before you build a plan on it.
Unknown: Patch notes and what each update changes.
Where to go next
Frequently asked questions
How many raid bosses are there?
Eight instanced raid bosses. The listing says each one drops its own mythic gear, a title, and a frame. Boss and item names are not listed yet.
What are the mythic drop rates?
Nobody outside the studio has them. The listing confirms the drop type, not the chance, so treat any percentage as a data-mine or a guess.
How many dungeons are there, and what is Endless?
Seven themed dungeons plus an Endless mode, with daily rewards tied to how deep you get. The daily reset time and the reward table are not listed.
How do camps work?
The listing describes camps you found with friends, with a shared stash and reputation. Size limits, permissions and reputation thresholds are not listed, so this is an overview rather than a setup guide.
Is player trading and the market safe to plan around?
Trading and a shifting market are official features, and global leaderboards exist. We publish no prices and no arbitrage advice, because market values change and we have no live feed.
What are the 505 items?
The listing gives 505 items, 41 titles, and 21 frames as collection totals. The list of those items is not out, so there is no item database here.