01
Redeem Setting Codes for Spins
Open Settings immediately to claim treasure chests, gold, and the listed 10x pull before your first combat.
Die. Return. Get stronger. The incremental RPG where every death powers your next run instead of wiping it. Grab the working codes, copy a tested build, and plan your next loop.
200 skills · 27 companions · 20 endings · 8 raid bosses
In Re:Zero Incremental, returning is not a wipe and it is not free. Stats, masteries and titles come back with you and each loop grants a blessing — but gold and anything you left unbound stay behind. Here is the exact split:
| Game System | On Return by Death | What that means for you |
|---|---|---|
| Trained Stats | Kept Permanently | Training levels come back with you; a recorded Return kept the same training as before and shortened the next sessions. |
| Learned Skills | Not guaranteed | That same Return shows skills are not safe to assume: the player found he had not kept his spear skill. |
| Magic & Authorities | Kept at base level | This one needs a Fractured Soul, crafted before the loop. The item's effect line reads: “Use before you loop: that loop keeps the magic and Authorities you hold, at base level.” Its recipe asks for 6x Memory Fragment, 6x The Sage's Ink, 3x Authority Crystal and 3x Spirit Ash, read from the Crafting panel on Place 127685019935711 on 8 October 2026. |
| Titles | Kept Permanently | The Return screen names the title alongside your stored growth as something that stays. |
| Worn Gear & Bound Items | Kept Permanently | His weapon and armour came back, and a Bound Soul Crystal links one pack item so it outlives prestige and returns through death. |
| Summoned Companions | Kept Permanently | At Arc 1 Chapter 1 the roster still held every character he had summoned. |
| Unbound Pack Items & Gold | Lost | Gold on hand does not survive, and the binding item exists precisely because anything not linked stays behind. |
| Blessing on Return | Granted | Every Return hands you a blessing that raises your strength. His was a Water Protection that makes water attacks miss. |
| Story Stage | Rewound | The world rewinds to the start of the arc set, which is what makes the other endings reachable. Arc 8 unlocks at loop 7. |
Two parts of that split have their own page. Because the world rewinds to the start of the arc set, a run can close on a different one of the game’s 20 endings — how those endings are counted, which parts of the system the developer has published, and how to keep your own record are on the endings guide. The blessing handed to you on every Return, and what each one does, is on the blessings guide.
7 Total Story Arcs across 26 Chapters
Raised via combat XP and training
Veterans scale past 50+ loops for endgame raid dominance
Banked permanently upon resetting. Never lost on subsequent deaths.
✅ Efficient Early Reset: Great window to trigger Return by Death. The points earned will allow you to breeze through early alleyway thugs in under 30 seconds.
All 15 strings that three community trackers listed as working. Redeem them inside the in-game Settings tab; all three trackers label most of them as treasure chests, and three were confirmed on camera as paying out gold into the millions. Anything that stopped working is archived on the codes page:
Redeeming in Português, Español or 中文? The codes page walks the same four steps in each language.
Checked on 14 October 2026: the Roblox listing description and the Leviath group page carry no code strings at all, so the list above is the community trackers' reading and is never redeemed here. No Trello board, wiki or Discord for this game shows up in the public search results either, and what those searches actually return - plus how to confirm you are on the right listing - is on the Trello, wiki & Discord check.
Avoid common early bottlenecks. Follow these four foundational steps to set up your passive training engine:
01
Open Settings immediately to claim treasure chests, gold, and the listed 10x pull before your first combat.
02
Your first fight puts a Crystal of Diligence in your pack. It is a one-shot consumable, not a passive buff: its own item text says the next training finishes instantly and pays five times over, then the crystal goes cold and crumbles.
03
Balance Core and Weapon masteries simultaneously in the Training tab to prevent mid-game chapter bottlenecks.
04
When boss encounters outscale your raw stats, trigger Return by Death to cash in your progress for permanent multipliers.
Build your character by combining four skill pillars. Master the community-verified Sword Saint Crit Build for boss rushing, or run Witch Factor Rebirths to multiply incremental loop rewards.
Recruit iconic allies from the Re:Zero universe. Equip companions for massive flat stat boosts, elemental combo attacks, and defensive covers during dungeon boss encounters.
Push through 7 solo Dungeons plus the Endless Challenge mode. Team up with players to conquer 8 Raid Bosses and 4 server-wide World Bosses, unlocking mythic gear, 41 titles, 21 custom frames, and full player-to-player trading.
It is a text-based incremental RPG on Roblox developed by Leviath (Place 127685019935711). The bracketed label in front of the name changes with updates — it read [⚔️ARENA] for most of September 2026, read [👥CAMPS] on 28 September 2026, read [👑 ROYAL SELECTION] on 2 October 2026, read [🎃] from 14 October 2026 (still [🎃] on 30 October 2026) and read [🌳SKILL TREE] on 6 November 2026 — so this hub binds to the Place ID rather than to the label, and the game itself is where the current label shows. Players train character stats, unlock skills across four pillars, recruit companions, and conquer 7 story arcs using the Return by Death reset loop.
Partly. Trained stats, weapon and magic masteries and your titles are kept, and a Bound Soul Crystal keeps one pack item for you. Gold and anything you left unbound are lost, and the story rewinds to the start of the arc set while granting a blessing.
Open the in-game Settings menu (gear icon at the top of your screen), paste an active code into the redemption field, and click Redeem to claim treasure chests and the listed 10x pull.
Claim the active codes in Settings for chests and the 10x pull, then spend the Crystal of Diligence your first fight puts in your pack: its own item text says the next training finishes instantly and pays five times over, so use it on the stat you want to jump. Training itself gives every stat row both an Active and a Passive button, and Passive keeps ticking while you are away from the keyboard, so press 'Train All' rather than specialising early.
There is no published purchase step for either: the official listing names Magic, Weapons, Authorities and Divine Protections and stops there. Two things are readable, though. The game's own Training tab prints 'Nothing here to train yet. Acquire an affinity first.' on the Magic, Protections and Authorities pages of a fresh character, so an affinity gates all three. And a crystal of authority is craftable with Shadow Dust as one material (read at 25:49 of a 17 September 2026 session). Past that it is player reports, and they disagree: one said an ending plus a rebirth gave them an affinity, another said a Divine Protection of fire avoidance handed them water magic, and a third said the Authority they chose to keep through a rebirth did not come back. Treat all three as things to test on your own loop rather than spending Cash on a guess.