Your First Hour in Re:Zero Incremental
The 5-tab interface, starter combat QTEs, passive training setup, and the exact order of operations to clear your first arc without wasting resources.
Core Philosophy: You Never Start from Zero
Unlike standard Roblox simulators where dying wipes everything or sends you back to a checkpoint, Re:Zero Incremental is built around the canonical Return by Death loop. Every battle gives you Coins and XP regardless of whether you win or lose. The world remembers every point of mastery you earned. Your goal in the first hour is not to avoid dying—it is to establish your passive training engine as fast as possible.
1. Understand the 5-Tab Interface
The entire game is managed through five master tabs. Before touching story choices, know where each system lives:
Story & Solo Content
Where you advance the 7 Arcs and 26 Chapters. Also houses your Training hall, solo Dungeons, and local Bosses.
Camps & Raids
Found or join player Camps with shared stashes. Access 8 Raid Bosses, 4 server-wide World Bosses, and the live Player Trading market.
Gear & Consumables
Equip weapons and accessories, and spend consumable crystals. Consumables like Slum Bread and crafting materials (Scrap Iron) sit in the same tabs.
Codes & Options
Redeem promotional codes for treasure chests, gold, and the listed 10x pull. Always check this before your first major training run.
Companions Roster
Manage your 27 summonable companions (Rem, Emilia, Beatrice, Reinhard). Assign active battle partners for bonus stats and special skills.
2. Step-by-Step First Session
Re:Zero Incremental GUIDE! (NOOB To PRO, Tips & Tricks) by CHALLS (8 min)
Third-party walkthrough of the opening session. Its English captions were downloaded and read in full on 2026-09-22; each timestamp below is where the matching written step above was observed, so you can check the step against the footage.
Watch on YouTube ↗Redeem Starter Codes First
Head to the Settings tab at the top of your screen before entering combat. Active codes pay out treasure chests, gold into the millions, and one listed 10x pull. The chests carry the Race and Potential spins, so redeeming early means rolling for a race like Oni or Spirit before the first real fight.
The Opening Scene & First Choice
Under Single Player → Story, you wake up in the capital of Lugunica with nothing but a bag of chips. In the alleyway ahead, three thugs corner you. The game offers you a dialogue choice:
- Fight the thugs solo: Triggers a 2v1 / 3v1 combat encounter immediately. Good if you used codes for extra combat stats.
- Call the red-haired knight for help: Summons Reinhard van Astrea to intervene. Safer for raw beginners and unlocks unique early dialogue.
Match the artwork. The game you are looking for shows Reinhard in red armour. Different artwork means a different Re:Zero Incremental, and its steps and codes will not match this guide.
Master the Combat QTE (Dodge Prompt)
Combat is active, not passive. During enemy attack turns, a “DODGE” button will flash randomly on screen.
Spend the Crystal of Diligence (Crucial)
After completing your first fight, the game awards Coins, XP, and places a Crystal of Diligence into your pack.
It is a one-shot consumable, not gear. Its own card reads “Your next training finishes instantly and pays five times over” and then tells you to head to Singleplayer, then Training; the Use tooltip adds that the crystal goes cold and crumbles. So take it to the Training tab and spend it on the stat you want to jump. The passive trickle is a separate Passive button on each stat row, and it keeps running with no crystal in your pack.
Always Use “Train All”
Under Single Player → Training, you can invest Cash and Mastery points into Core stats (Passive Strength) and Weapons.
Never click individual stat nodes early on. Click the master “Train All” button. This balances your damage, attack speed, and defenses evenly, preventing you from hitting an artificial wall in Chapter 2.
Manage Early Drops
Alleyway thugs and early story encounters drop a predictable set of beginner items. Here is what to do with each:
| Item Name | Category | Action |
|---|---|---|
| Sharpened Pole | Starter Weapon | Equip immediately. Replaces bare-fist strikes and grants bonus weapon mastery. |
| Leather Hand Wraps | Armor / Accessory | Equip to boost attack rate and lower dodge recovery window. |
| Slum Bread | Consumable | Do not sell. Save for boss fights; gives high-value emergency health recovery. |
| Scrap Iron | Crafting Material | Stash in inventory. Used later to forge tier-2 weapons once Camps or Blacksmithing unlock. |
Frequently Asked Questions
How does combat work in Re:Zero Incremental?
Combat runs in text/turn encounters with interactive action prompts. When a 'Dodge' alert flashes on your screen, click it instantly to take zero damage. Use Light Attack for quick hits and Heavy Attack / Attack Abilities to break through tougher enemies.
What should I do with the Crystal of Diligence from my first fight?
Spend it, do not sit on it. The crystal is a one-shot consumable: its own effect line reads "Your next training finishes instantly and pays five times over", and the Use tooltip adds that it goes cold and crumbles after that training. Open Single Player → Training and use it on the stat you want to jump. Passive training is the game's own Passive button on each stat row, and it runs whether or not you own a crystal.
Should I specialize in one stat or use 'Train All'?
Always use 'Train All' in your Training tab. In early arcs, specializing in just one stat leaves your defenses or weapon power lagging behind story progression. Clicking Train All levels your Core stats and Weapon masteries simultaneously.
What should I do with the Slum Bread drop?
Keep it in your inventory for boss encounters. Slum Bread carries the description 'best saved for battle'—consuming it during difficult multi-target fights provides critical sustain.
Ready for advanced build strategy?
Explore the Sword Saint physical setup, Witch Factor loops, and the 4 skill pillars.