Return by Death: What You Keep & How to Loop
In Re:Zero Incremental, returning is not a wipe and it is not free. The official tagline promises that death “takes the world back, never your growth” — and the game keeps that promise for stats, masteries, titles and anything you bind. It takes your gold, and it takes everything you left unbound. Here is the full split, plus the blessing each Return hands you.
The Persistence Breakdown
Every row is either the official description or something read directly off the Return screen and item descriptions in recorded gameplay. Where the game does not say, the row says so.
| Game system | On Return | What that means | Basis |
|---|---|---|---|
| Trained stats and training levels | Kept | Training gained in the Training tab stays with the character; the creator checked after returning and reported the same training as before. | Official listing + observed 2026-09-17 |
| Titles | Kept | The Return screen names the title as one of the few things that stays. | Observed 2026-09-17 |
| Learned skills | Not guaranteed | The same character check shows this is not safe to assume: after returning, the creator found he had not kept his spear skill, and the panel showed no sword level and no magic. | Observed 2026-09-17 |
| Items bound with a Bound Soul Crystal | Kept | The Bound Soul Crystal's own description says it links a pack item to you so linked items outlive prestige and return through death. | Observed 2026-09-17 |
| Weapon and armour he was wearing | Kept | He opened his pack at Arc 1 Chapter 1 and still had his weapon and armour. | Observed 2026-09-17 |
| Everything else in the pack | Lost | The binding description is the reason to bind: anything not linked does not come back with you. | Observed 2026-09-17 |
| Gold and cash on hand | Lost | He activates the Return holding millions and the screen warns he is about to lose all of it. Spend or convert it first. | Observed 2026-09-17 |
| Summoned companions | Kept | At Arc 1 Chapter 1 his roster still held every character he had summoned. | Observed 2026-09-17 |
| Blessing / Divine Protection | Granted | Completing a Return hands you a blessing that raises strength. His was a Water Protection that makes water attacks miss or become dodgeable. | Observed 2026-09-17 |
| Training speed | Improved | He notes the training sessions now take less time than before the Return. | Observed 2026-09-17 |
| Story position | Rewound | You are dropped back at Arc 1 Chapter 1, which is what makes different endings reachable. | Official listing + observed 2026-09-17 |
Finally activating the Return and receiving a first Blessing by Daetoi games (62 min)
Third-party gameplay recorded on the same Place ID. Captions were read in full on 2026-09-22 and the timestamps below are where each claim above comes from.
Watch on YouTube ↗When to Push vs. When to Reset
Whether to keep grinding or activate the Return is the biggest decision in a run. These are the situations that actually change the answer.
You are clearing chapters without stalling
Keep pushing.
Later chapters raise the Return payout, and arc 8 only unlocks at loop 7.
A boss stops your damage cold
Return deliberately instead of farming low-yield mobs.
The blessing and the accumulated stats both arrive on the next attempt, while the wall stays where it is.
You are carrying unspent gold
Convert it before you activate the Return.
Gold does not survive. Everything you spend on training does.
You are wearing gear you cannot replace yet
Bind it with a Bound Soul Crystal first.
Unbound items are lost, and a bound item is the only inventory that returns with you.
You want a different ending
Commit to different story choices this loop.
The world rewinds, so the branches you skipped are reachable again.
A wall built from mechanics, not numbers
Some blockers shrink when you loop and some do not. The Arc 4 Chapter 4 fight shows the second kind. In a recorded run on 16 September 2026 the Great Rabbit entered as four separate enemies, and one turn of its combat log reads, in the game’s own Portuguese: O Grande Coelho usa ataque com Sangramento!, then Grande Coelho’s Endless Hunger hits Otto for 933 and … hits Beatrice for 952.
The same log shows the shape of the run’s own damage: a single-target skill landed for 358 while a light attack landed for 20. That is one body’s worth of damage walking into a four-body room. A Return raises your stats; it does not thin out four enemies or soften a 950 hit. When your losses look like this, the change that matters is the one that clears several targets or survives one burst, not another loop on the same attempt.
Players who reached the fight describe the same shape. In the comments of the 21 September 2026 guide video, read on 30 October 2026, one reply calls the volley unblockable, unavoidable hits coming from four rabbits at once. The replies to “how to beat the great rabbit in arc 4” name what worked for them: healing potions kept instead of sold, gear already in the pack equipped, extra Divine Protections and shop gear stockpiled before the attempt, and a manual stat push — one player quotes roughly 2,000 strength with tenacity and fortitude at 1,500. Another says he got through it after using codes. Each of those is one account rather than a checked method, and none is a published requirement; the Equipment panel does carry a Potions slot, read in the same 21 September 2026 session that shows the training tabs, so a consumable is a real slot rather than a guess.
Looping Strategy
1. Spend the gold, then Return
Gold is the one resource the Return takes outright. Open the Training tab, use Train All until the purse is empty, and only then activate it. Untrained cash is the most common thing players leave on the floor.
2. Bind the gear you cannot re-farm
A Bound Soul Crystal is a divine item that links one pack item to you permanently across prestige and death. Use it on the piece your build depends on, not on the best stat line you happen to own.
3. Collect the blessing every loop
Each Return grants a blessing, and the pool is large — the observed count of skills across the four categories is 200. You cannot choose the roll, so the value of a loop is partly the blessing you walk away with.
4. Plan around loop 7
The arc selector already lists arc 8, 9 and 10 beyond the seven arcs in the store description, and arc 8 is gated behind loop 7. Loops are progression gates, not just stat injections.
5. Never grind a wall you plan to Return from anyway
If the intention is to reset, every extra hour on a stopped run is an hour that earns nothing. Return, keep the stats, and bring the blessing back to the same fight.
Frequently Asked Questions
Does Return by Death reset my stats?
Training does. The creator checked after a Return and reported the same training as before, and the Return screen names your stored growth and title as what stays. Learned skills are less certain: he also found he had not kept his spear skill.
How do you loop in Re:Zero Incremental?
A loop is the pass that runs after a Return, and it is not a separate mode you unlock: you end the run and activate the Return. The world rewinds to the start of the arc set, while your training, masteries and titles come back with you; gold and anything you left unbound do not. Each Return also hands you a blessing, so a loop is how a finished run turns into permanent stats. Arc 8 stays gated behind loop 7, which is why experienced players count loops rather than chapters.
Do I lose items when I trigger the Return?
Your worn weapon and armour came back in the recorded run, and a Bound Soul Crystal links one pack item to you so it outlives prestige and returns through death. Everything else in the pack is not safe to assume, which is why binding matters.
Do I lose gold when I trigger the Return?
Yes. Gold on hand does not survive the Return. Spend it in the Training tab first, because every point you convert becomes a permanent stat.
What blessing do I get from the Return?
Each Return grants a blessing that raises your strength and draws from the game's Divine Protections. His was a Water Protection that makes water attacks miss. The blessing is a roll, not a choice.
Do companions survive the Return?
Yes. At Arc 1 Chapter 1 after a Return, the roster still held every character the creator had summoned.
How many loops until the later arcs unlock?
Arc 8 unlocks on loop 7. The arc selector already lists arc 8, 9 and 10 beyond the seven arcs named in the store description, so loops act as progression gates as well as stat injections.
Optimize your stats before your next loop
Each Return also hands you a blessing. See what has actually been read off the screen before you plan the next loop around it.