Re:Zero Incremental HubPlay on Roblox
20 Story Endings7 Arcs · 26 ChaptersListing read 30 September 2026

Endings: The 20 Endings & How to Track Them

Re:Zero Incremental carries 20 endings over 7 arcs and 26 chapters, and the official listing describes the ending as a consequence of play rather than a setting you pick: choices that decide how your run ends. What the listing does not do is name those endings or publish the choices behind them. That gap is where this page starts, because filling it with invented route trees is how ending guides go wrong.

What the Official Listing Confirms About Endings

Four statements, all from the developer’s own feature list and tagline. Everything else on this page is either marked as player reporting or marked as unknown.

20 endingsThe listing's feature list says players “chase 20 endings”. It is a count, not a table of contents.
7 arcs, 26 chaptersThe same list describes “7 arcs, 26 chapters, choices that decide how your run ends”, so the ending sits at the end of a chapter path rather than in a separate mode.
Choice-drivenThe listing frames the ending as the product of your choices. It does not publish the branches those choices map to.
Return by DeathThe developer's own line is “Return by Death takes the world back. It never takes your growth.” The reset moves the world, not your trained progress.

How a Run Ends and How the Loop Restarts

There is no reset button in the settings. The developer’s own line is that Return by Death takes the world back and never takes your growth, so the ending and the restart are the same event from the game’s point of view: the world moves back, your training does not. Players answering each other in the comments of AccelToWin’s 19 September 2026 video describe the same thing in their own words — “beat the story” — which is player vocabulary for reaching the end of the chapter path, not a published rule about a specific chapter.

The full breakdown of what survives a reset and what the world loses lives on the Return by Death guide, and the stats worth carrying into the next run are on the builds page.

What Is Not Published (And What This Page Won’t Invent)

A count of 20 endings is not a list of 20 endings. These four questions are the ones ending guides usually answer anyway; here they stay open, with the in-game place that actually holds the answer.

QuestionStatusWhere to read it
The names of the 20 endingsNot published. The listing gives the count only.Your own ending screen, once a run closes.
Which choices unlock which endingNot published. This hub records “choice trees for all 20 endings” as an unknown, because no readable source states them.The dialogue and feedback the game shows you during a run.
What each ending pays outNot published. No developer source states permanent bonuses per ending, so none are printed here.The reward panel on your own ending screen.
What the Book of Wisdom changesNot published. It is named in player discussion, not in any developer source this hub can read.The item's own tooltip in-game.

Keeping those rows open is the point, not a shortfall: an unpublished system stays unpublished here. The rule this hub runs on is on the sources page — no invented entities and no invented numbers.

What the Branch Screen Actually Shows

The choice itself is labelled. In two independent recordings on Place 127685019935711, the Arc 1 Chapter 1 branch screen tags every option with a bracketed trait rather than a route name:

Three limits come with that reading. The tags sit on the option, so a tag names the flavour of one choice and not a running route: two options in the same Arc 1 branch both carry [Pride]. The two recordings do not tag every option the same way — the option that reads [Pride] in the English session reads [Gula] in the Portuguese one — so the label is not guaranteed identical across language builds. And nothing on either screen says which ending a tag counts toward, which keeps the ending half of the question open.

Player Vocabulary You Will Meet

Player discussion around endings is where most of the confident-sounding route talk comes from, so it is worth knowing what it is. In the comments of one 19 September 2026 creator video, a player reported that they kept closing on a “cold route” no matter which options they chose, including attempts that used the Book of Wisdom, and asked how other players reach the greed or lust route. He was looking at a screen that does label its options, but the label he wanted — a cold route — appears on no option in either recording, which is why his question still has no published answer. Another player on the same video answered a “how do you loop” question with “beat the story”, which does match how the reset works.

How to Track Your Own Endings

1. Keep a decision log per run

Because the choice tree is not published anywhere, the only reliable map is the one you build. Before a run ends, note the dialogue branches you took; after it ends, note which one the game credited. A handful of runs is enough to see which decisions actually move the outcome.

2. Read the ending off the game, not off a guide

The game's own ending screen is the authoritative record of what your account reached. Any list you find outside the game — including anything a video's comments claim — is somebody else's run.

3. Change the decisions you have not tried

If consecutive runs close the same way, the fastest signal comes from changing options you have never picked rather than re-running a path you already logged. That is also what makes the run worth logging: you are diffing your own choices.

4. Treat anime names as theme, not as menu labels

Re:Zero's IF storylines are anime and web-novel material. They are a useful way to talk about tones you might expect, but a novel chapter title is not the same thing as a branch label inside this Roblox experience.

Frequently Asked Questions

How many endings does Re:Zero Incremental have?

The official Roblox listing says the game runs 7 arcs and 26 chapters, and that it has 20 endings reached by making choices that decide how your run ends. It gives the count and the choice-based framing; it does not name the endings or list the choices behind them. Read your own ending count off the game itself.

Is there a published list of all 20 endings?

No ending list has been published by the developer, and this hub will not print one it cannot source. The listing states the number 20 and nothing more. If a page shows you 20 named endings, ask where the names came from — a site that is not describing its own recorded playthrough is filling the gap in.

What are the greed, lust and cold routes players talk about?

Greed and lust exist in the game as branch tags, not as published routes. On the Arc 1 Chapter 1 choice screen every option carries a bracketed trait instead of a route name: an English session of 21 September 2026 shows [Kindness], [Abyss], [Pride] twice, [Greed] and [Humility], and a Portuguese session of 16 September 2026 shows the same six options as [Bondade], [Abismo], [Orgulho], [Ganância], [Gula] and [Humildade]. Arc 2 Chapter 1 adds [Temperance], [Sloth], [Envy], [Diligence] and [Lust]. Cold route is player wording that neither recording shows as a tag, and no screen states which of the 20 endings a tag leads to.

Why do I keep getting the same ending?

Nobody outside the developer can tell you which choice maps to which ending, because the choice tree is not published. What you control is the record: write down the decisions that closed each run, then change the ones you have not tried yet instead of replaying the same path. When a run ends, read the game's own ending screen — that is the authoritative record for your account.

Optimize your stats before your next loop

Check out the 3 verified meta builds to clear early story chapters in minutes.